Evils of Haranshire

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Greygrim zhurnal - entry 1
As translated from native tongue

I traveled to Durgin of Hill and Halfman Elrin week through swamps in search of the temple of complete darkness that Durgin dreamed. We came to the stone temple of the old heavy stones. Strange torches of dry manure circled the temple. As we approach, we attacked the treasure of swimmers, who seems to be following the departure of the priest. Soon the swamp seems to come to life and frogmen escape and run to the temple.

When we get to the temple there is a roar behind us. I turn and see the Boloto D’yavola.. It lashes from my mouth, and I’m trying to cut it, but failed. I’m in the mouth. I pull half cut tongue from his throat and spits me. Maybe I did not taste as good as it looked.

As it turns out, to leave halfman casts magic is to increase her anger. It turns out that every attempt Elrin so that I cut off his hand. Then she grabs Durgin and swallows it. Durgin is fighting tooth and kicks, but this is not enough. As the demon turns to leave, I cut leg and a free Durgin.
That night we feast on his feet demons. It’s delicious.

The next day we go to the temple to a secret door that was propped open and an old corpse. Inside we find some smithy works that seem to be from a tribe underground man. It seems that they could be powered by a fire beetles.
As we continue to explore, we find the priest’s quarters. In the room there is a large body of the priest and the gecko. After gecko attack Durgin I will kill him, unfortunately, backpack straps Durgin had been cut.
We continue to explore and to find a fake gold status ancient god Gorm. A few moments later, we are faced with the underground human warriors. Elrin speaks to them and the priest asks us for help with another tribe of underground people who worship Madora which release a great evil.

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