Greygrim Granitefall

1st Level Dwarven Fighter Trapper

Description:

BODY: Built
EYES: Hard
HAIR: Shorn
SKIN: Scarred

Stats

XP: 5/8

STRENGTH: 15 (+1)
DEXTERITY: 16 (+2)
CONSTITUTION: 15 (+1)
INTELLIGENCE: 10 (+0)
WISDOM: 11 (+0)
CHARISMA: 14 (+1)

ARMOR: 3
HIT POINTS: 25/23
DAMAGE: d10

Alignment

Neutral

Defeat a worthy opponent

Bonds

I worry about the ability of ELRIN to survive in the dungeon.
DURGGAN is soft, but I will make him hard like me.

Race

Dwarf

When you share a drink with someone, you may parley with them using CON instead of CHA.

Gear

Load: 13/9

  • Grudgekeeper, sharp ornate serrated axe (+1 damage, +2 piercing, 2 weight)
  • Scale Armor (2 armor, worn, clumsy, 3 weight)
  • Adventuring Gear (5 uses, 1 weight)
  • Chainmail (1 weight)
  • Shield (+1 armor, 2 weight)
  • 22 coin

Starting Moves

Bend Bars, Lift Gates

When you use pure strength to destroy an inanimate obstacle, roll+Str. On a 10+, choose 3. On a 7-9 choose 2.

  • It doesn’t take a very long time
  • Nothing of value is damaged
  • It doesn’t make an inordinate amount of noise
  • You can fix the thing again without a lot of effort

Armored

You ignore the clumsy tag on armor you wear.

Signature Weapon

This is your weapon. There are many like it, but this one is yours. Your weapon is your best friend. It is your life. You master it as you master your life. Your weapon, without you, is useless. Without your weapon, you are useless. You must wield your weapon true.

Know Your Stuff

When you Spout Lore or Discern Realities about something related to your occupation, tell the GM why you deserve it and take +1 to that roll if the GM agrees.

In addition, when you have the resources (time, materials, etc.) to do something you know how to do, you do it.

Smell Gold

When you sniff the air for treasure, the GM must tell you if there is gold nearby.

Greygrim Granitefall

Evils of Haranshire tokkibell EadricStorm